Thread: Rocball
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Old 03-04-2018, 04:35 AM   #14
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Game Features:
Rocball’s offensive and defensive, multiple points scoring system is played under a quarter/set rules of play. The quarter/set system is a combination of the clock system in which teams win a game by total points scored within a specific amount of playing time, and the set system where the winner of a game is based on the amount of time it takes to win a certain number of sets.
In a sport where a game is divided by quarters of play and organized by the clock, the points a team scores, is measured against the expiration time of each quarter and the game. The team that scores the most points within the limits and definitions of playing time will win a game. The differences between team scores at any one point of a clocked game, is a measure of a team’s success. What this does is, it creates an atmosphere of sustained anxiety and anticipation from the time the game begins until it’s finished.
However, there are disadvantages to the clocked game that need to be avoided. Sports organized under this system of play, have one common weak trait, the lopsided score. A game, for all practical purposes, can be finished in three quarters of play or less. In a clocked sport, if by the end of the third quarter, the difference between team scores is so much that there is no sensible or sensational competitive action or series of competitive actions that will alter or change its unavoidable conclusion, the game implodes and becomes an anticlimactic experience.
In a sport where a game is organized by sets, a team’s playing time is measured against how long it takes to win a certain number of sets, within a predetermined number of sets of play, in order to win a game. But, in sports where sets determine the winners or losers, a team can outscore its opponent in total points and still lose the game.
In Rocball’s quarter/set system of play, the points a team scored in each of the four sets of the game is totaled at the end of the fourth set of play. So, there are the set scores that change at the end of each play until a team has scored enough points to win a set, and a game score that changes at the end of each set.
In Rocball’s quarter/set system of play, a team cannot win a game in a losing set and a team cannot win a game if it won the fourth set with less game points scored than their opponents. In a Rocball game, a team must outscore its opponents in total points scored after four sets of play, and win the fourth set in order to “Juice-Out” win a game. Rocball games have the same definitive nature of clocked games in that it has a scheduled start and a predictable finish. Rocball has a set system by which a team’s score ends a set. A team’s set scores determine a team’s game points and is a measure of a team’s success, and the fourth and final set of play is designed for a team to foreclose on its opponent’s competitive expectations.
Overtime Features:
When a team fails to “Juice-Out” in four sets, the team that scored the most game points in four sets but lost the fourth set needs to win one overtime set to win the game. The team that won the fourth set but scored the least amount of game points needs to win two overtime sets to win the game.
“Tlachtli”…When a Rocball game is forced into overtime, the overtime sets are ten points or a goal, whichever is scored first. And, the game is won by the team that wins in overtime set/s irrespective of the game points scored in the regulation quarter/set system of play. In the regulation quarter/set system, a goal is worth three points, but in an overtime set, a player who scores a goal wins the set for his/her team irrespective of either team’s set scores. When a goal isn’t scored, the rules for winning a set are the same as in the quarter/set system. A team must have the serve to win and there is no two point margin/rule for a team in order to win a set.
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